A while back Download.com (CNET) did some pretty shady stuff with installers. People screamed bloody murder, and CNET listened. They’re now in beta with the new version of their downloader/installer, and this is a very good thing. They’ve changed all the bad stuff (from what I can tell), and are now offering what looks like… Continue reading CNET and Installers: A Win-Win-Win-Win Scenario
Category: Money
Creating Urgency for Sales with Infralution Licensing System
I need to create a large number of “products” for Photo Resizer, but they’re really all just the same product with different prices. And not 2 or 3 prices, but more like 20 or 30 prices. Actually, I’ll likely end up creating more than 30, but that’s a detail. It may seem strange to some… Continue reading Creating Urgency for Sales with Infralution Licensing System
Silent Nod for Cheaper Prices in Games
So, I started a Travian game. Again. Hey, I found my wife on Travian! So it has a special place in my heart as far as games go. But I like to play the paid version. So, I go to the payment page and figure I’ll fart around with the countries and currencies. Here’s one… Continue reading Silent Nod for Cheaper Prices in Games
Why Developers Need to Squeeze Software for Ca$h
Everybody talks about Google, Microsoft, Apple, Angry Birds, Twitter, Facebook, and a handful of other software companies and applications, but they are not representative of the majority of software companies or authors. And the amount of money they make isn’t representative either. Few developers ever make the gobs of money that you see in TV… Continue reading Why Developers Need to Squeeze Software for Ca$h
Win an iPad 2 – A Mobile Ad
Here’s a screenshot from a game I have on my HTC Desire HD (click the images to zoom on them): Note the ad that covers the play area. Now, here’s what you click through to: Note the red bar for that shows the fold in the mobile browser. Also how much it costs to “enter… Continue reading Win an iPad 2 – A Mobile Ad
Purchasing Artwork for Commercial Use Cheaply
If you’re like me, your creative, visual design skills SUCK. Badly. But I can edit. And purchasing artwork for commercial use saves a lot of time. And, knowing where to purchase can save you a LOT of money. Now, if I can be forgiven for being so bold, the design at the Super Simple web… Continue reading Purchasing Artwork for Commercial Use Cheaply
An Initial Look at OpenCandy Revenue
I keep getting people asking me about what the revenue for Super Simple through OpenCandy is. Well, here’s the information to date! I can only report on the results that I’ve seen, so here are some initial results for the first 10 days of the release of Photo Resizer at Super Simple (the marked dates… Continue reading An Initial Look at OpenCandy Revenue
Off to a Start
Well, downloads are picking up. I’ve just released Photo Resizer, and there isn’t much data. This shows the first week where I had a pre-release for a few people, and 1 day of release data. I’ll post again in a month or so with a follow up. But so far, it’s been a bloody Hell… Continue reading Off to a Start
Opening Up Software Business for Complete Transparency
Transparency is usually a good thing. At the moment I’m debating opening up a new site that I’m working on with complete transparency. Transparency as in site statistics, revenue, business strategies, and even the underlying motivations and philosophy behind the software, site, and monetization. The site isn’t quite ready, and the software isn’t quite ready,… Continue reading Opening Up Software Business for Complete Transparency