So I just started to use GitHub for a tiny project, and wanted to use it from inside of MonoDevelop. After 2 days of looking on and off for the “easy” answer, I never found it. Yes – I’ll do just about anything to avoid dropping down to the command line if possible. Finally I… Continue reading Using GitHub in MonoDevelop
Category: C#
Code Completion Quirk with Stetic and GTK# in MonoDevelop
I just noticed in MonoDevelop an odd quirk with code completion and Stetic. If you add a widget then go and try to refer to it in code, it doesn’t show up in code completion until you build the project. So, simply add the widget, build the project, then go into the code and you’ll… Continue reading Code Completion Quirk with Stetic and GTK# in MonoDevelop
Spanning Columns in a GTK# Table
Coming from working on WinForms, GTK# is a very, very different paradigm for layout. I struggled to figure out just how to span columns in a table as searching for information didn’t really work out very well. Instead of setting properties on the table, you set the properties on the widget as it inherits a… Continue reading Spanning Columns in a GTK# Table
OpenTK, GTK#, GLControl, and GLWidget
Sigh… So I’m banging my head against the wall trying to get a GLControl working in a GTK# project in MonoDevelop… Not gonna work. The GLControl inherits from System.Windows.Forms.UserControl, so you basically end up resorting to exactly what you wanted to avoid in the first place by using GTK#, i.e. Windows Forms. Here’s an image… Continue reading OpenTK, GTK#, GLControl, and GLWidget
Frackin’ Reserve! – A Fractional Reserve Banking Simulator
To help explain what the effects of fractional reserve banking are, and to illustrate just how evil it is, I’ve written a simple program that lets you simulate fractional reserve banking and the effects of compound interest. The “Frackin’ Reserve!” program simulates what happens in fractional reserve banking, and lets you change the parameters for… Continue reading Frackin’ Reserve! – A Fractional Reserve Banking Simulator
TrialPay Integration with IPN.NET
I’m slowly closing in on being able to release the new Photo Resizer Social Edition. It will feature 1-click photo uploading to Facebook, Flickr, and TwitPic/Twitter, but all that has been the easy stuff so far. The licensing and marketing side of it is where the real work is. Building on how I integrated ILS… Continue reading TrialPay Integration with IPN.NET
The Licensing Experience with Infralution and DotNetNuke
I don’t think that I’ve ever done a licensing or purchasing flow exactly the same way twice. Well, a couple times, but mostly I experiment with both major changes and minor tweaks. This time around for the Super Simple Photo Resizer Social Edition, I’m doing things more or less right. There are a few things… Continue reading The Licensing Experience with Infralution and DotNetNuke
Creating Urgency for Sales with Infralution Licensing System
I need to create a large number of “products” for Photo Resizer, but they’re really all just the same product with different prices. And not 2 or 3 prices, but more like 20 or 30 prices. Actually, I’ll likely end up creating more than 30, but that’s a detail. It may seem strange to some… Continue reading Creating Urgency for Sales with Infralution Licensing System
Dynamic Help Topics in C#
I’ve got a situation where I want to use a keyboard shortcut for a specific help topic: Keyboard Shortcuts. Oh, the irony… So I fart around trying to bang things into shape, but it’s really just not taking very well as help is really setup to use with controls, and not really setup to use… Continue reading Dynamic Help Topics in C#
Starting More DotNetNuke Development
Well, I had a bit of a false start. It’s been a long time since I’ve done much DNN module development, so I’ve gone back to basics for DNN 6, which was just released as final at 6.0.0 a couple days ago. But, I’ve been watching these videos, and they didn’t line up with my… Continue reading Starting More DotNetNuke Development